AI Insights · Timothy · July 2022
Top 5 Cooking Games on Android in Australia: Q2 2022
Discover the performance trends of the top 5 cooking games on Android in Australia during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 cooking games on the Android platform in Australia demonstrated diverse performance metrics, as revealed by Sensor Tower data. Here's an overview of how each app fared in terms of weekly downloads, revenue, and active users.
Fill The Fridge from Rollic Games showed a fluctuating trend in weekly downloads, with a peak of around 15K in mid-April and a dip to approximately 7.3K in early May. Weekly revenue for the app started at around $449 at the end of March and gradually declined to $165 by the end of June. Active users saw a steady increase from 26K at the start of the quarter to 35K in mid-April, before stabilizing around 31K by the end of June.
Sandwich Runner by 株式会社ドワンゴ exhibited a gradual decrease in weekly downloads from 3.3K in mid-April to around 1.3K in mid-May, followed by a slight recovery to 2.1K by the end of June. Active users for the app remained relatively stable, starting at 13.5K at the end of March and ending at 16.4K by the end of June.
Frozen Honey ASMR from CrazyLabs LTD saw a consistent pattern in weekly downloads, averaging around 2K, with a peak of 2.9K at the end of June. Active users for the app showed an upward trend, starting at 18.4K at the end of March and reaching 22.3K by the end of June.
Cooking Madness: A Chef's Game by ZenLife Games Ltd experienced a steady weekly revenue, peaking at $5.5K in mid-April and tapering off to $3.6K by the end of June. Weekly downloads for the app fluctuated, starting at 3.1K at the end of March, dropping to 1.5K by late April, and then stabilizing around 1.9K by the end of June. Active users showed a decline from 11.2K in early April to around 6.7K by the end of June.
I Want Pizza from Rollic Games had a relatively stable weekly download rate, averaging around 3K at the start of the quarter and ending at 1.6K by the end of June. Weekly revenue for the app declined from $54 at the end of March to just $10 by the end of June. Active users also saw a downward trend, starting at 7K at the beginning of April and ending at around 3.9K by the end of June.
For more detailed insights and data, visit Sensor Tower.